Responsive Open Learning Environments (ROLE) offer adaptivity and personalization in terms of content and navigation and the entire learning environment and its functionalities. This approach permits individualization of the components, tools, and functionalities of a learning environment, and their adjustment or replacement by existing web-based software tools. Learning environment elements can be combined to generate (to mashup) new components and functionalities, which can be adapted by lone learners or collaborating learners to meet their own needs and to enhance the effectiveness of their learning. This empowers each user to generate new tools and functions according to their needs, and can help them to establish a livelier and personally more meaningful learning context and learning experience.

ROLE’s generic framework uses an open source approach, interoperable across software systems and technology. Hence any tool created by an individual is available from a pool of services and tools to all learners via the internet, no matter which learning environment, operating system, or device they use, and which subject matter they learn.

Respective activities have been defined to bring the results of ROLE to the targeted international markets in higher education and corporate training. Thus, significant benefits arise for the learners, their communities, employer, TEL developers and society.

ROLE covers five main objectives:

  • to support the individual assembly of accessible learning services, tools and resources in responsive open learning environments (ROLE)
  • to research and develop a psycho-pedagogically sound framework for supporting
  • the individual composition of learning services in ROLE
  • to create new engineering methodologies to enable significant contributions to ROLE from learner and developer communities from outside the project consortium
  • to develop and sustain an evaluation methodology to systematically demonstrate the effectiveness of different ROLE in test-beds focused on the transition of learners
  • to exploit and disseminate the ROLE results to wider communities and markets

The work of ROLE will advance the state-of-the-art in human resource management; self-regulated and social learning; psycho-pedagogical theories of adaptive education and educational psychology; service composition and orchestration; and the use of ICT in lifelong learning.

In ROLE we distinguish between the enabling ROLE infrastructure, the ROLE resources, services, and tools and the user perspective (including learners as well as teachers). ROLE will create an individual world for learning with personalization intelligence on the user’s side. ROLE will reach this objective by enabling the user to easily construct and maintain her own personal learning environment (PLE) consisting of a mix of preferred learning tools, learning services, learning resources and other related technologies.

ROLE will therefore deliver adaptivity on the level of responses based on learner behaviour and place the actual orchestration (adaptation) of the suggested tools and services under learner control.

ROLE’s expected result

For the learner and teacher, the ROLE infrastructure enables for the first time a truly learner-centred PLE. The ROLE infrastructure will empower the user for true lifelong learning across institutional boundaries. The integration of learning with other parts of the learner’s social life will be considerably facilitated, thus increasing motivation for and effectiveness of learning. The ROLE learning services and tools will create new opportunities for collaborative learning and learning communities as well for emerging markets.

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